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INDIE EDUTAINMENT MARKETING
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MOVIE ARTICLESTable of Contents
GAME ARTICLESTable of Contents
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Metanomics Multimedia Archives
Want to learn online about multimedia innovation?
Try Metanomics with their archive that is growing beyond 60 shows.
One video example is "Av-Culturation" by anthropologists Tom Boellstorff and Celia Pearcem about new methods and theories on human relationships in virtual worlds. Learn how the traditional practice of ethnography is being adapted to the study of online immersive environments and how virtual worlds shape identities, economics, communities and societies.
Metanomics is a Second Life event site by Cornell University-Johnson School and Remedy. Open Sim is an open source platform grid. metanomics.net/watchnow
Reaction Grid by Robin Gombnoy and her husband is an open source based metaverse that uses the Open Sim platform, Open Source under the Berkeley Software License. Over 100 sims are on the platform for education and K-12, collaboration and process sharing, and a large developer platform.
Tools to shape behaviors include PG rating, software tools by members of the community, and experience and leadership to create and foster trust.
Gridizenship is a set of standards to make it foster good relationships in the virtual world. Privacy. Respect meeting spaces. Remember early learning curves.
Celia Pearce, Georgia Institute of Technology, Interactive media game designer and artist with clients such as Turner Broadcasting and Disney and Legoland.
Celia Teaches interactive game design, and is exploring development of games for girls and women.
Tom wrote "A Ludicrous Discipline" the three futures of game studies include game cultures, the cultures of gaming and the gaming of cultures.
Second Life is a space of play -- it doesn't have physical world consequences. But if you sell something in Second Life it an have consequences in the physical world.
Artemesia Sandgrain in SL - Celia Pearce
URU was the first and only multiplayer game in Myst, and was shut down. Exiles of this world, URU players were traumatized and moved into Second Life, or There.com. Brought URU culture with them and called themselves as refugees, or diaspora. Created derivative artifacts to copy and adopt culture into the new place - inculturation, or transculturation. They moved 7 times because of very similar large refugee populations face in the physical world. They finally settled on an island.
"Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds" by Celia Pearce.
Glossary Terms:
BOOKSHELF & TOOLS FOR FILM & VIDEOBrowse our personal recommendations of books and software for indie producers, distributors and marketers. These practical how-to books will help you market your creative products and services. |
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